Reluctant Rebels

The Man with a Suitcase

Chan is playing Sabacc on the planet of Sokol IV. After being up most of the night, a new player has taken almost all of his credits. The man barely moves under his hood until a momentary flicker. The near human suddenly raises the pot with a suitcase. Chan’s cards change to a Sabacc 23 and Chan quickly calls revealing his winning hand. The near human smiles and collects what’s left of his winnings before heading towards the door without discussing or opening the locked suitcase.

Alsinna is sitting at the bar chatting with a female Bothan she just met. Suddenly the Bothan glances at the door before making a sign with her hands. She then excuses herself and head towards the ladies restroom. Alsinna, or Sin as her friends call her, glances towards the door of the cantina to see white armored stormtroopers forcing their way in. She quickly takes cover behind the bar.

Aaman is enjoying his drink quietly at his table near the door when a loud bang surprises him. A blaster carbine becomes a club to the back of his hammer head as a stormtrooper begins beating him. Suddenly a stormtrooper shouts ,“There he is!” The beatings on Aaman stop and a near human in a hood is surrounded by stormtroopers. The hooded near human tosses his winnings in the air causing the other patrons to scramble for the money. During the chaos Aamnv runs to the back of the casino trying to get away.

Aaman, Alsinna, and Chan all see a Bothan lady walk out a back door and decide to follow her. The back door opens up to an alley. Chan notices the Bothan climbing a ladder to the roof of the building while everyone else notices the exit of the alley blocked by stormtroopers who begin shooting at them.

Chan is hit and tries to use the suitcase for cover. Alsinna begins to aim and fire her blaster rifle. One by one the stormtroopers drop. A speeder appears at the end of the alley as Alsinna dispatches the last stormtrooper. The Bothan lady from the bar tells them to get in. As the sounds of impending stormtroper reinforcements gets louder, all three jump in and the speeder takes off.

Once the Bothan loses the Imperial troops chasing them, she parks the speeder and demands Chan give her the suitcase at gunpoint. Chan negotiates a truce and uses cryptic language to suggest he is part of the Rebel Alliance. Reluctantly, the Bothan agrees to share with them what she knows.

“My name is Kleewa,” she says. Nydel was the man with suitcase. He had intended to give it to me tonight before the Imperials interfered. Kleewa suspects someone tipped off the Empire and that she is now wanted. She asks the three for help. They agree to search Nydel’s place for an extra key to open the suitcase.

In Nydel’s apartment, they discover it has already been searched. Fortunately the original search team missed a secret compartment in the bed frame. They retrieve a backup key to the suitcase and return to Kleewa’s hideout. On the way there, they notice they are being followed. Sin recognizes their pursuer as Morda, a bounty hunter that the local Moff has hired as a retainer.

Instead of returning to Kleewa directly, the decide to turn the tables on Morda by racing down a side alley. They split and begin climbing emergency exists of the buildings. Morda fires at them and then decides to use his jet pack to fly to the top of building. He starts to climb down begins using stun grenades. Chan, Sin, and Aaman all manage to land lucky shots causing Morda to retreat.

The three gather Kleewa and move to a new location. They open the suitcase to reveal the suitcase as a secret recording device. The last part of the recordings reveals a courier used by the Rebels as a double agent. Kleewa suggests they pirate his ship and turn him over to the Rebellion.

The courier is a Twi’lek freighter captain currently docked at the local space port. After staking out the ship and the port, Kleewa hides them in crates being delivered to the Twi’lek. After the delivery, Kleewa books passage aboard the ship.

After takeoff, she opens the crates and lets Chan, Sin, and Aaman overwhelm the crew. The ship sent a distress signal before the rebels got control of the ship. In order to avoid being boarded by an Imperial shuttle, they went to hyperspace using coordinates already set in the Navi-computer.

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Sleeping Droid

The PCs come out of hyperspace a bit too far away from Corellia. By chance their location, while far from Corellia Prime, is instead near a distress beacon. The distress beacon is emanating from a nearby ship that is not structurally sound. The PCs don Environmental Suits found in their ship and seek to search the abandoned ship. During the zero-G search, the PCs stumble on a bipedal droid that is being eaten by a mynock. After shooting the mynock, they discover the droid is still sound but deactivated due to a restraining bolt. Once they remove the restraining bolt, the droid ZB1138 awakens. Zeb, as the driod likes to be called, has trouble remembering how he got on the ship. he nonetheless remembers enough to help the PCs transfer the transponder of the abandoned ship to the PCs own.

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Zeb's Past Catches Up

Zeb and his friends are asked by Kleewa to help extract rebels spies one step before the Imperials. On the way, Zeb finds a familiar face that helps jog his memory. While Zeb reboots parts of his memory with his new acquaintance, Tripnik, the rest help recapture an escaped albino Gundark.

Tripnik shows the PCs a badly damaged recording of a conversation detailing the final details of a heist that took place during the Battle of Coruscant. The recording leads the PCs to Mustafar and the source of one party of the recording. On Mustafar the PCs learn that the original team of thieves, which included Zeb, were ambushed on Corellia by agents sent from Shu Mai of the Commerce Guild.

They discover a full message between Shu Mai and a Yuzzem named Pok. After acquiring the full message from the ruins of an old Commerce Guild office building, Tripnik betrayed the PCs and led them into an ambush.

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Rodian Rogues

The PCs journey to Rodia to try to find the Missing Treasure of Coruscant. The PCs decide to keep Tripnik with them to keep an eye on him despite suspecting he has ulterior motives. Zeb‘s memory isn’t reliable enough to go on and Tripnik holds secrets that he has yet to share.

The coordinates of the message found on Mustafar led the PCs to a large city block in the smog filled city of Iskaayuma. While searching for clues to the location of The Vault, the PCs starting asking around in a local cantina. The sound of an argument in Rodian broke out in a VIP area where a female Rodian in fancy clothes was holding court. Her entourage was yelling at a group of Rodians in red sashes when the yelling escalated into shooting. The Rodian wearing red sashes started gunning down the other Rodians in the VIP area.

The PCs leapt to the defense of the damsel in distress and fired on the Rodians wearing red sashes. Their fire was so intense the survivors tried to escape out into the street when the female Rodian chunked a grenade after them.

The female Rodian introduced herself as Clee and invited them to dinner as a thank you. The PCs graciously accept her invitation. They journey to her father’s estate (after checking into their hotel). The PCs begin dining with Clee who informs them that her father will be joining them shortly.

During smalltalk, Clee informs the PCs that the Chattza clan, who wear red sashes, have been hunting down the rival Tetsu clan. The estate is palatial and located near the edge of the bubble enclosing the city. Just outside the bubble is a private landing pad where a very expensive looking yacht begins to land. A well dressed Rodian joins them at the dinner table.

The new visitor introduces himself as Clezo. He thanks the PCs for saving his daughter’s life. As a reward he offers them a job ferrying passengers to the nearby Rodian moon, Enak, for which they will be paid handsomely.

The PCs ask about the new Grand Protector, Navik the Red, who is also chief of the Chattza clan. Clezo tells them that he’s led to more trade offworld which has allowed Clezo to return to his home. Clezo says he has little actual business on Rodia, but chose to return to Rodia to live.

Zeb inquires as to why Clezo and Clee have no clan names like other Rodians. They seem well off enough to afford to go by any clan name they chose he says. Insulted, Clezo says he doesn’t need to be reminded of his past by the likes of a droid and storms off.

Clee sighs and explains that her father was born to the low classes but managed to work his way to prosperity doing business off Rodia. Zeb mistakes Clee and Clezo as members of the Tetsu clan trying to hide their affiliation. Clee corrects Zeb and tells him that her and her father are one of the few Rodians living on Rodia that do not belong to any clan.

Clee does reveal that she has a soft spot for the Tetsu clan and wishes to help them. She has arranged passage for most of the remaining members to leave the Rodian system. This is the job her father spoke of earlier. She has passage for the Rodians from Enak to a destination she won’t share. Her father is ambivalent about the Tetsu clan and disapproves of Clee’s decision to help them. Clee has convinced Clezo to fund the transport and will pay the PCs well to smuggle them out of Rodia to Enak.

The PCs agree and after a bit of haggling Clee excuses herself leaving the PCs alone. They decide to search the estate. They manage to get a cursory search of security devices and locations of guards before returning to their hotel for the night.

Just after the luxury airspeeder drops them off at the hotel, they are attacked by armored clad Rodians. A sniper across the street injures Chan while more Rodians leap out of side alleys to cut off their escape. Aaman tries to get into the hotel lobby only to find the doors locked. Alsinna draws her disruptor rifle and turns one of the Rodian attackers into a skidmark. Chan blasts a window into the lobby and jumps through. The other PCs follow through and take cover in the hotel lobby. Alsinna takes down one more Rodian before they throw a grenade into the lobby and retreat leaving the PCs to lick their wounds.

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Zero G Refugees

The local Rodian police arrest the PCs but are bailed out by Clee. Chan is kept as a bail hostage to prevent them from jumping systems. The PCs recruit the late night guard (a Gran) from their hotel who was recently fired.

The PCs coordinate with Clee to smuggle the Rodian refugees to the Rodina moon, Enak. Once there, the land in a space port inside a crater. The crater has artificial gravity to allow the PCs to begin to off load their “cargo” where the refugees are hiding. An voice on the space port’s intercom requests Clee presence in the port’s office. After she left Rodians with Red Sashes ambush the party.

During the fight, a bomb is detonated that turns off the artificial gravity. The PCs continue to fight in zero G before killing or subduing the Rodians. They take their leader captive. He agrees to tell the PCs who tipped them off in return for his freedom. They agree and learn that a finely dressed Rodian tipped off his boss but didn’t give off his name. The PCs let him loose in the jungles of Rodia.

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Rodian Heist

The PCs connive and arrange a celebratory part with Clezo the Rodian Vigo. His daughter Clee has returned to act as hostess and is especially gracious to the PCs. Clezo tolerates their presence during the part. No one really notices when they sneak off to search for the Vault in Clezo’s mansion.

Chan slips out the back to get their get away speeder ready. Alsinna finds a wall that is much too thick and believes it to be hiding something. Zeb, Aaman, and their Gran friend Hurd remove the paint on the walls to reveal a hidden lift.

They take the lift down to a hidden lower level with an awful smell. They keep Tripnik with them to prevent him from betraying them. As the lift doors open into darkness, glow rods are used to dimly illuminate their destination, the Vault.

The lift doors are in the middle of a long hallway with two blast doors on each end. One end has the dead body of a Yuzzem. The PCs try to contact Chan using their comlinks, only to find out their signal is blocked. The dead Yuzzem has a datapad with a message to Shu Mai still in its inbox. The message from the Yuzzem, Pok, details his space ship blowing up on the launch pad outside (where Clezo’s yacht sits currently). He dragged himself down to the Vault to hide. He states he is awaiting backup and the PCs realize that none ever came.

The blast door next to Pok opens up to a lift. The PCs calculate it opens up right under the launchpad outside of the city’s bubble. The blast doors at the other end have a very secure electronic lock and what looks like a hidden blaster array in the ceiling above the door.

Zeb is at first confounded by the lock before realizing that Pok’s datapad is the key. Instead of hacking the door, Zeb uses Pok’s datapad to connect the door and convince the lock that Pok is opening it. The door to the Vault slowly opens. Inside are holo-art and sculptures once owned by the greats house of Coruscant. Before any further cataloging is done, the lift to the inside of Clezo’s estate begins to open. The PCs suddenly realize that Tripnik is missing.

When the lift opens, out jumps Tripnik, Morda, and several bounty hunters intent on taking the Missing Treasure of Coruscant from the PCs. The PCs open fire while Hurd draws his vibro-sword and charges. Morda and Sin trade fire before Sin is struck and falls. Zeb begins to hack the security of the Vault to fire it’s blaster at the bounty hunters. Aaman desperately tries to give first aid.

Hurd wins his sword duel and the blaster from the Vault lays waste to all the bounty hunters except Morda. Finally, Sin recovers enough to roll with her Disruptor rifle into a shooting position. She takes aim at Morda and squeezes the trigger. Morda is fatally wounded and falls. The blaster fire ends enough that Hurd can approach the lift to find Tripnik cowering inside.

Now that the PCs have their treasure they try to extract it using the lift by Pok. After taking it to the surface, the hidden exit brings them to where they expect. However, instead of seeing Clezo’s yacht, they find themselves standing under a Lamda class shuttle. Imperial storm troopers and crawling all over Clezo’s estate. None of the Imperial’s see them, so they discreetly return to the lift and go below ground again. The last thing they hear are an incoming message from COMPNOR HQ to Commander Bopa.

Once below, Zeb fashions a thermal detonator into a blasting charge in the Vault’s wall nearest an old sewer line they discovered in Rodian records. The blast opened a hole to the sewer line and they are now able to call for Chan’s pickup. They load their ill gotten treasure into their speeder and make for their ship. They quickly leave Rodia with plans to fence the goods using Chan’s underworld contacts.

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Lost Heist Found

Chan Corvo uses his Underworld contacts to find a buyer for the Missing Treasure of Coruscant the PCs recovered from the Vault. Chan finds an old Chiss acquaintance name Swigg. They agree to meet at Dunari’s Rest a casino in the Mayagil Sector.

Prior to the meeting, the PCs arrive and unload the stolen art into a warehouse near their docking bay. Zeb notices boot prints, likely stormtrooper boot prints, in the otherwise empty warehouse. The PCs decide to continue to move the art in over Hurd’s objections. They are suspicious enough to look around the casino for danger signs.

The PCs walk to the bar to ask around. Seated at the bar is Kleewa, the rebel Bothan spy. She says she’s waiting for a friend but is more than willing to swap information with the PCs. She is concerned about the potential for Stormtroopers and agrees to look into it for the PCs. Just then someone in a mining uniform for the Issham Mining Corporation walks. Kleewa excuses herself and joins the miner at a private booth.

They continue to the conference room to meet Swigg, passing by the Sabacc tables and gambling machines in the casino. Swigg and his retinue include a droid, two Human’s and two Weequay. Swigg presents a briefcase full of Imperial Credits as proof of payment. The PCs then give him the key to the warehouse of stolen art. They then wait while the droid and one of the humans named Mang verify the contents of the warehouse. The droid projects what he sees to the conference room holo projector.

Once the holo projector shows the stolen art, Swigg hands over the briefcase. No sooner had Chan grabbed it then the entire station shuddered and the feed went out. Everyone in the conference room was knocked off their feet. Swigg immediately accused the PCs of betraying them. They were able to convince him of their innocence when the lights in the casino went out followed by low light backups coming on. Everyone fled the conference room to the casino floor.

Outside in the casino, bedlam is everyone. Casino patrons are scrambling to grab loose chips on the ground. Chip/credit exchange desks have force fields enabled sheltering them from the chaos. The PCs separate from Swigg and his crew to make their way to their ship.

When the PCs get to the entrance to the long corridor that leads from the casino to the docking bay where the PCs left their ship, they see two columns of Imperial special forces making their way in the darkness towards them. The PCs begin firing on the Imperials but fail to stop them. The Imperials converge on Chan forcing him to surrender. One of the Imperials cries out, “Wrong Chiss” before leading the others deeper into the casino.

Hurd continues to fight the Imperials before he is knocked unconscious. The other PCs drop their weapons. The Imperials then pass them by and begin firing on Swigg who they kill. While the Imperials are distracted, the PCs beat a hasty retreat to their ship.

During their launch, Sin looks out the viewport at a modified Imperial shuttle with a tractor beam hovering over the outside of the warehouse with the stolen art. A large hole in the warehouse created a vacuum and jettisoned the art into space which the shuttle was pulling into its cargo bay.

As the PCs took off from the docking bay, the shuttle turned on the PCs to prevent their escape. Sin punched it and Zeb began to calculate a jump to hyperspace. He remembered the Issham Mining Corporation was located in the Virmeude system and plotted a course there. Sin was able to escape the shuttle and the PCs arrived on Virmeude safely. They were greeted by Kleewa who agreed to help them join the Rebellion (those that weren’t already rebels).

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Frozen Asset

The PCs are getting acclimated to life as undercover rebels and learning their fake trade as miners for the Issham Mining Corporation. In the middle of their training, they are quickly summoned to a briefing room for an urgent mission. Kleewa tells them that the Empire has acquired a Rebel asset that is vital to the Rebellion’s long term survival. The asset has been taken to the nearby system of Eriadu by a Imperial Nebulon-B frigate, Foundation.

A droid working as a rebel spy has sabotaged Foundation, and it is seeking repairs at the dry docks on Eriadu. The PCs will pose as dry dock workers in order to infiltrate the ship and retrieve the asset. They are to use their own discretion in order to hijack a ship. They are to then meet up for extraction on the third moon of Triton. The PCs also learn that they were not the first choice for this mission. The Rebel army is fighting for its life and can’t spare any resources.

After retrieving their cover identities from Chief Tekku and booking a commercial transport to Eriadu, they arrive in system. Each Eriadu dry dock is a floating city in space shaped like a horse shoe. The two ends attach to the capital ship while the rounded portion contains a Transparisteel “roof” that showed forests. They PCs debark after landing on the side of the horseshoe half way up the side.

Once inside they navigate a bureaucracy openly hostile to non-human species. Since Sin is human, she takes on the role as supervisor while Hurd attempts to influence the Imperial bureaucrats with the force. Once through customs, the PCs learn that the inside of Eriadu is structured like a tiered city. The upper classes are closer to the forested area at the top of the horse shoe, while the lower classes were near the bottom of the two ends of the horseshoe closest to the dry docks themselves.

As they approach the dry docks, the other citizens begin to look pretty seedy. A member of a skinhead swoop gang catcalls Sin and his friends make xenophobic remarks at Hurd, Chan, and Aaman. After getting too close to Sin, her friends decide they have had enough and pull their hidden hold out blasters to defend her honor. Sin then shows them that she can take care of herself and drops the nearest one with a swift kick to the groin. More skinheads show up but they are swiftly blasted before the PCs run for cover.

The PCs successfully infiltrate the dock worker’s contract negotiations. They manage to slice into the contracting system to insert a fake issue near the brig. They then under bid the other contractors and get a pass to enter Foundation. Upon entry they are forced to the side as an important Imperial officer passes by. They learn the officer is Moff Shar Bopa and finally get a look at their infamous nemesis.

Zeb slices into the Foundation’s computer systems and locates an area a few decks below the brig that is using an inordinate amount of energy. They head to the level to find armed guards outside the room in question. They make a show of investigating issues in the air ducts above the room. Hurd volunteers to head down the ducts towards the secure room. Once there he finds a figure in cased in carbonite hovering on repulsorlifts.

At that moment, Moff Bopa and another Imperial officer arrive on the level by exiting a near by lift. The PCs overhear Bopa and the captain of the ship Offal talk about the security of the asset. They enter the secure room not knowing that Hurd is directly above them. Bopa orders the guard doubled and the asset transferred to his Star Destroyer. Since Foundation is too small to dock with the Moff’s personal shuttle, Bopa has commandeered a BR-23 courier from the local garrison that is just small enough to fit in the hangar bay.

After leaving the secure room, Moff Bopa orders all dock workers off the Foundation until the asset is transferred and specifically mentions the non-human PCs. As the PCs minus Hurd are escorted to the lift by a storm trooper, Hurd climbs down and approaches the frozen figure. As he begins to thaw the frozen figure he sees a droid approaching after dropping down from a different duct. The droid watches the thawing figure and mentions to Hurd that he was going to do that.

The others are crowded in a lift with a lone stormtrooper when Sin draws her hidden hold out blaster and tries to gun down the guard. The others join and after a brief fight, manage to win. Zeb then slices the lift to take them down to the asset’s level again. Zeb then configures the lift to not arrive at that level again.

Chan then dons the stormtrooper armor and pretends to escort the PCs back. The stormtroopers guarding the room ask what’s going on. Chan replies that one of the workers is missing. As he approaches them, one of the other guards decides to check the secure room and another begins to check the duct. Chan then rolls a frag grenade at the guards near the door.

Hurd shakes the figure awake. He’s a Zabrak and is holding a lightsaber. He is also covered in burns and injuries. The droid introduces himself as Twowhy and consoles the Zabrak and calls him “father” to the wonderment of Hurd. Hurd tries to contact his allies, but hears only blaster fire. He decides to re-position the repulsor lifts to create cover from the door. The Zabrak begins to meditate in a healing trance. Once the door opens and a frag goes off, Hurd jumps to the defense of the meditating figure. The droid behind him leaps to the ceiling and re-enters the duct.

As the fight continues, the PCs can see the lights of the lift pass them by as a Zeb’s re-programming works. Re-reinforcements for the stormtroopers pass harmlessly by to the next level. One of the stormtrooper manages to make it to the lift. As he gets there, the doors open and Twowhy ambushes him. The others finished off with alarms blaring. The PCs retrieve their hidden weapons in their tool trunk they were using as a disguise.

After the fight, the Zabrak thanks the PCs for their help. He introduces himself as Vek-Tor but he remains tight lipped on other details. The PCs have no time to ask him questions and begin to use the ducts to climb the levels of the aft portion of the Foundation. Twowhy tells the PCs he has to rescue a droid named “Missy” who has been helping him sabotage the ship. Twowhy promised Missy he would take her with him when he left. The PCs divert to the engineering deck and make their way towards the hyperspace drive.

From the air ducts, Twowhy points to an MSE-6 repair droid. Twowhy manages to attract Missy’s attention while the other PCs distract the human workers. This allows Missy to leave the room and get picked up by the others. They then make for the Aft hangar bay to attempt to steal the courier ship.

When they arrive at the hangar bay, they can see it swarming with workers up in the gang planks where the TIE fighters are stored. Stormtroopers are patrolling the area. Zeb tries to plant a fake error in the ship’s system that would sound the alarm of a decompression in the hangar bay. Unfortunately, he caused a real issue and the hangar bay force field begins to lose its structural integrity. The guards and workers scurry out of the hangar bay while the PCs try to shoot their way in.

Vek-Tor is still extremely injured and needs the aid of Twowhy and Zeb to move quickly. Chan gets caught too far back and Hurd tries to valiantly guard the blast doors so that Chan can get through. The blaster fire becomes too intense and Hurd falls while Chan gets into the hangar bay. Aaman makes it to the Courier ship and begins to warm up the engines. Vek-Tor stops and begins to use the force to pick up the unconscious body of Hurd and brings him through the blast doors just before they close. Chan picks up his body and begins to pull him towards the ship.

The vacuum of space begins to pull objects and the PCs out of the hangar bay. With a heroic feat of strength Chan gets a hold of the piston of the Courier’s landing platform and holds on for dear life. Twowhy and Zeb enter the platform dragging Vek-Tor and clamp on as well. The petite Sin loses her footing and begins to fly towards the vacuum of space. Once again Vek-Tor reaches out with the force to pull Sin back on the platform in time for it to close with everyone on board.

Aaman brings the engines to life and does what he can to prevent the ship from being ejected from the Foundation. Sin rushes to the cockpit to relieve him so that Aaman can tend to the wounded Hurd. Sin deftly maneuvers the Courier out of the hangar bay and avoids the large dry dock still attached to the Foundation. The PCs notice a Star Destroyer in the system and Sin pilots the Courier to put the dry dock in between. Tie Fighters begin to engage the courier but Chan mans the gunnery turret and blasts one to pieces while Zeb calculates the jump to Triton. Sin finishes orbiting the dry docks and punches it to allow the ship to escape.

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Frozen Asset Exit

The PCs settled in for a relaxing hyperdrive trip to Triton. They began exploring their new hijacked ship when suddenly the ship dropped out of hyperspace. Sin ran quickly to the cockpit to see an Imperial Assault ship with bulbous interdicting pods filling the screen. Klaxons sounded as blaster bolts from nearby strafing Tie Fighters began to hit the ship.

Sin raised the alarm and the shields and quickly began evasive maneuvers. Chan entered the laser turret and returned fire scoring quick hits and bringing down the Ties as fast as they began to engage the PCs. Sin plotted a course around the interdictor ship only to realize it took them through an asteroid field. The charts labeled the system as Colu and the field the remnants of a dead planet. She powered through the field and around the asteroids trusting that Zeb could keep the ship together.

Once through the asteroid field Chan finishes off the few Tie Fighters that survive the asteroid field. Shortly after clearing the asteroid field, they clear the interdiction field too. Then Aaman and Missy calculate the jump to hyperspace and finish their trip to Triton.

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Triton Triage

The PCs arrive on the third moon of Triton, Besch. After entering the spaceport, they are approached by a hooded figure. The figure lowers his hood to reveal a insectoid creature with a datapad. The PCs offer a “tithe” to Gactimus and are left alone. They discover the spaceport bar only serves water and the colony of Besch is devoid of anything remotely considered “fun”.

Fortunately, Chief Tekku spots them and escorts them to Contingency base in the remote regions of Besch. The climate of Besch isn’t conducive to human breathing on most of the moon due to the low amounts of oxygen in the atmosphere. However, the chasms and valleys provide enough oxygen which is much denser than the other gases in the atmosphere. Many a smuggler has used the various pockets of breathable atmosphere to conduct illicit business. Now the Rebel Alliance has created a temporary makeshift base in a large chasm and named it Contingency. The PCs arrive to see their ship and several shuttles ringing a bustling base with a working MASH unit and field hospital.

Vek-Tor is helped to a hospital with a bacta tank and the PCs are sent to Kleewa’s field tent for a debriefing. The PCs relate their tale of rescue. Kleewa then shares what information she has on the Battle of Hoth and its aftermath. Contingency base was created to harry the supplies of the Empire in order to help the Rebel Army escape to their new hidden base. However, the number of casualties has been so high, the base has also taken on the task of MASH hospital. She thanks the PCs for their help and asks them to get a good night’s rest. They will have a new mission in the morning and R&R will be hard to come by.

Aaman decides to explore the base to see if his medical expertise are needed. The Ithorian runs into an old human friend from Basic training named Luquan. While Luquan and Aaman catch up, Luquan mentions a rumor of a spy selling secrets to a Chiss.

Chan and Sin wander around and overhear a rumor of new transponder codes being purchased for upcoming missions. Chan’s ears perk up when he learns the stolen transponder codes will be purchased from a Talz. He learns that Chief Tekku is tasked with buying them. He volunteers the PCs as guards for the transaction.

The PCs travel to the spaceport and take a booth and the water bar. Once the Talz and his two bodyguards walk in, Chan confronts the brute and calls him by his name, Oort. Oort draws back his all weather cloak and reveals a Wookie bowcaster. Chan asks where D3 is now. Oort replies that the droid is on his ship. Chan demands the droid and Oort refuses resulting in a blaster fight.

Tables are overturned and blasters light up the quiet water bar. Chan manages to score a headshot with his disruptor pistol killing Oort instantly. Oort’s body guards flee to their ship. Chan chases them and sees D3 up the gangplank. He shoots at the droid but misses and cries out in despair as the YT-1000 carrying the droid lifts off. Sin adds a donation to the nearby Gactimus shrine and tells the insectoid water bartender, “Sorry for the mess”.

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